Documented deck systems

Fogpiercer Cards Reference

A version-checked reference for where cards come from, what their colors mean, and how AP, hand size, and cost modifiers are documented.

Source check · July 22, 2026Source-backed reference

How Fogpiercer cards enter the deck

Locomotives and carriages bring their own card pools, turning train construction into deck construction. Battle rewards, upgrades, and other run choices can add or change cards. If a component leaves the train, the related tactical package can change with it.

Fogpiercer card reward screen showing three tactical card choices
Official Steam screenshot · a card reward decision during a run

What the three card colors signal

Red

Attack and pressure

Direct damage, offensive positioning, and effects that weaken or expose enemies.

Blue

Defense and control

Protection, mitigation, and tools that preserve train components through the enemy turn.

Yellow

Tempo and setup

Hand, AP, movement, battlefield, or utility effects that enable the larger sequence.

AP and order of operations

The official wiki documents five default AP and a four-card starting hand. A card's real cost is not only the number on it: it also occupies a position in the sequence. A zero-cost setup can be valuable if it creates the collision or draw needed by the next card.

Launch terminology to recognize

Cost Up / Cost DownChanges how much AP a card needs.
ChargedA state that modifies how an eligible effect resolves.
InflationA cost-pressure mechanic to consider when planning a turn.
ExhaustRemoves a card from normal repeat use for the relevant combat scope.
Target / impact rangeWhere the card can be aimed and which cells its effect reaches.

The official wiki is still being completed. Exact wording and values should be rechecked after balance updates rather than copied into a permanent tier list.

Editorial questions for a card pick

These questions are a planning aid, not a gameplay-tested tier list or claim that one pick is universally best.

  1. Does this card support the train's existing win condition?
  2. Can the current AP curve play it without losing the defensive answer?
  3. Does it create a new position, or merely duplicate a role already covered?
  4. Will its source carriage remain protected and useful?

Declaration ledger

Claims used on this page

Each public fact carries a status, primary source, verification date, and confidence record. Unknowns stay unknown.

official verified · confidence 100%

The Steam description says Fogpiercer has over 170 cards.

Verified 2026-07-22 · official storefront

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official verified · confidence 98%

Fogpiercer's locomotive and carriages contribute cards to the run's deck.

Verified 2026-07-22 · official community wiki

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official verified · confidence 98%

Adding a carriage adds its default cards, while removing or selling it removes its associated cards.

Verified 2026-07-22 · official community wiki

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official verified · confidence 98%

A run begins with five Action Points per turn before card effects or other changes.

Verified 2026-07-22 · official community wiki

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official verified · confidence 98%

The default train begins with a four-card hand size.

Verified 2026-07-22 · official community wiki

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official verified · confidence 98%

Blue cards apply defenses, red cards are offensive, and yellow cards cover initiative, grid, hand, AP, or other non-damaging effects.

Verified 2026-07-22 · official community wiki

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official verified · confidence 100%

The Fogpiercer Official Community Wiki labels itself a work in progress.

Verified 2026-07-22 · official community wiki

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